

- Age of wonders planetfall vanguard campaign guide mod#
- Age of wonders planetfall vanguard campaign guide mods#
- Age of wonders planetfall vanguard campaign guide plus#

When new heroes crop up, they get the same stacks. Early on I don't find I need more than 1 stack, and it's usually going to be hero, PUG, secret tech unit, 3 troopers.

I find it depends very heavily on secret tech what will be ideal.
Age of wonders planetfall vanguard campaign guide mod#
This works with any secret tech since it is all vanguard tech.Ī good secret tech synergy with this strat is promethean coupled the immolating attacks mod from the automaton faction, combined this with the extra damage/accuracy mod for enemies that are on fire (IE: immolated) from the promethean tech tree. Later on your Gunships and Walkers can also be improved with both "electromagnetic utilization" mods. Put any spare OWL's in a second supporting army since they can usually fly in on turn one to provide back up. *You may want to start researching your secret tech units at this point instead.Īll armies should have 3 troopers (and optionally an engineer).
Age of wonders planetfall vanguard campaign guide mods#
Together with Valkyrie TacOps (throw flash bangs) for distraction tactics these guys will be absolutely wreaking stuff well into the midgame.įifth Optional*: Research "engineering corps" and throw all the same three mods onto engineers, Their basic turrets will benefit a lot from both "electromagnetic utilization" mods and the engineers themselves will be highly effective mobile support with Jetpacks.
Age of wonders planetfall vanguard campaign guide plus#
You now have absolutely beastly troopers - Long range, High maneuverability, High damage overwatch, Electified debuff (5 damage per turn and -15% accuracy) plus cover destroying grenades. Third: Under firearms tech tree research to the second tech "electromagnetic utilization" - Throw BOTH mods on ALL troopers, don't spend cosmite on anything else yet.įour: Research "smart defense modules" (put improved combat sensors on scout OWL's if you want) then research "rapid maneuverability" -> put jet packs on all troopers (and any non-mounted heroes if you have a good tier 3 weapon) and use Valkyrie TacOps to pin down backline/dangerous enemies in combat. Send OWL's out to scout and look for +research pick ups. Highest level troopers get improved overwatch - so we don't want to lose ANY. Second: Research - "Nanite support" for Nanite support stations, these make a huge difference in the first few turns for keeping stuff alive. You want to have 3 per army no later than a few turns after the first hero arrives.Ĭommander and early heroes should get "infantry commander" for extra trooper damage and "field medic" for survivability with the first two level ups. Sorry if this has been mentioned before, I only just got this game and I have been playing with different strats on my own.īuild up to a total of 6 troopers as soon as reasonable.

One of the groups surviving on Leave-6 started using the weapons of the arsenal and you (the character you play) made the deduction that you could force the vanguard forces to cooperate if you take it for yourself (its just one of the ways to finish the mission).This is my current vanguard opening strategy. When it comes to the molten earth arsenal, the promethan group/cult/whatever was apparently a thing before the fall and they had a arsenal on the world, they were some sort of extremists that burned down worlds (seems to be connected to stopping the bio weapons spread). Then there is also a bit of a story on how the different vanguard groups ended up fighting each other (involving the pleasure bots and stuff). Once everything went to hell the vanguard forces on the planet couldn't leave and there was no more imports.Ĭausing starvation and all kind of nastiness (The normal citizens either died or became the junk raider kinda faction, the higher class nobles became the tech zombie paragon). As i understand it: Leave-6 was a R&R site for the vanguard and was dependent on importing what was needed (food and stuff?).
